The JAM Brands Scoring System, JAM Score, is used by all JAM Brands (JAMfest, America’s Best, COA, Coastal, Great Lakes, and Live!). The grid is used for US Finals, but the US Finals score sheet is a little different. JAM Score is on a 10 point scale and uses category judging, meaning each judge is only responsible for scoring part of the score sheet. JAM Brands judging panels include at least 1 Head Judge (non-scoring), 3 Panel Judges, 1 Point Deduction Judge, and 1 Safety Judge. Panel Judges will judge using one of the following score sheets:
- Stunt and Pyramids
- Motions/Dance, Jumps and Tosses
- Tumbling
Advice for JAM Score
JAM Score separates Difficulty, Technique, Load ins/Dismounts/Transitions (LDT), and Quantity where appropriate, impacting the way your routine should be constructed.
- Skills must be performed by the majority (Half +1) of the team to score in the appropriate range. If fewer people perform the skill it will be scored in the upper end of range below.
- Put your required body positions in 1 Stunt sequence and be sure to hold each body position for at least 2 counts. That is the only way to max out Difficulty within your range.
- Perform a Stunt sequence for you Difficulty and LDT scores and a separate stunt for your Quantity score.
- “For a dismount score to count in Stunts and Pyramids it must be executed at the end of the Sequence.”
- Overall Impression is a little higher than Cheersport or Varsity.
Scoring in the Highest Range
JAM Score does a great job of letting you know what needs to be done to score in the highest range of each category, so we’ll just hit the highlights. The following skills must be performed by the majority (Half + 1) of the team:
- Stunts – Hit multiple body positions in a single stunt sequence to move up in difficulty. Level appropriate LDT will put you in the highest range.
- Pyramids – Perform level appropriate stunts and pyramid release moves to move up in difficulty. Level appropriate LDT will put you in the highest range.
- Jumps – Connect advanced jumps (toe touch, pike, front hurdler) to move up in difficulty.
- Tosses – Perform level appropriate tosses to get in the highest difficulty range.
- Motions/Dance – Level changes, transitions, footwork, groundwork, and group work will get you in the highest difficulty range.
- Tumbling – Jumps connected to level appropriate tumbling will get you in the highest difficulty range.
Point Deduction
JAM Score Point Deductions are on par with Cheersport and Varsity Brands. The Legality deduction is a little higher and JAM Score has a separate deduction for Unintentional Legalities.
- Stunt Deductions
- .05 – Any skill where the flyers leg is away from the body and the leg drops out of the skill (Example: Heel stretch, scorpion, etc. and the leg drops) or Any stunt that begins/almost falls and is recovered (“Saving a stunt”)
- .10 – Any stunt that falls from the skill and is caught in a cradle or An obvious cradle/dismount from a stunt in an effort to avoid a deduction
- .15 – Any stunt/pyramid/toss that falls from the skill and is NOT caught in a cradle and the flyer falls to the floor or Any base(s) fall to the floor during the cradle of the stunt (Note: In the event that a single base(s) falls during the release of the cradle, during a reload where the flyer does not hit the ground, or if a performer trips and falls during a transition, it will not be a deduction) Flyer’s feet hitting the floor during a cradle will NOT count as a fall to the floor
- Tumbling Deductions
- .05 -A hand or hands touch the floor during a flipping skill (Back handspring to your knees will be considered a technique issue and not a deduction)
- .10 – Knees and/or body to the floor during a flipping skill.
- Legality Deductions
- Performance Errors will not be given a Legality Deduction
- .10 – Unintentional Legality – A situation where one side of a pyramid executes a portion of the pyramid illegally while the other side per- forms it legally, and/or an instance where one team member or stunt group unintentionally executes a skill in a higher level while the other team members or stunt groups perform the skill legally, then a .1 deduction will be taken. It must be evident to the safety judge that the routine was choreographed legally.
- .25 – Legality Deduction
Point Allocation
The JAM Score Difficulty and LDT maximums increases by level. Below is the Level 5 point allocation.
- Stunts & Pyramids Score Sheet – 80 Points
- Stunt Degree of Difficulty – 10 Points
- Stunt Technique – 10 Points
- Stunt Load Ins, Dismounts, Transitions – 10 Points
- Stunt Quantity – 10 Points
- Pyramid Degree of Difficulty – 10 Points
- Pyramid Technique – 10 Points
- Pyramid Load Ins, Dismounts, Transitions – 10 Points
- Overall Routine Impression – 10 Points
- Motions/Dance, Jumps & Tosses Score Sheet – 80 Points
- Jump Degree of Difficulty – 10 Points
- Jump Technique – 10 Points
- Toss Degree of Difficulty – 10 Points
- Toss Technique – 10 Points
- Toss Quantity – 10 Points
- Motion/Dance Degree of Difficulty – 10 Points
- Motion/Dance Technique – 10 Points
- Overall Routine Impression – 10 Points
- Tumbling Score Sheet – 70 Points
- Standing Degree of Difficulty – 10 Points
- Standing Technique – 10 Points
- Standing Quantity – 10 Points
- Standing Degree of Difficulty – 10 Points
- Standing Technique – 10 Points
- Standing Quantity – 10 Points
- Overall Routine Impression – 10 Points
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